dc.contributor.advisor | TINTIUC, Corina | |
dc.contributor.author | CHIZIL, Elena | |
dc.date.accessioned | 2023-09-18T08:11:51Z | |
dc.date.available | 2023-09-18T08:11:51Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | CHIZIL, Elena. Playing with intelligence: AI and gaming. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor, Universitatea Tehnică a Moldovei, 5-7 aprilie 2023. Chișinău, 2023, vol. 4, pp. 295-298. ISBN 978-9975-45-956-3. ISBN 978-9975-45-960-0 (Vol. 4). | en_US |
dc.identifier.isbn | 978-9975-45-956-3 | |
dc.identifier.isbn | 978-9975-45-960-0 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/24025 | |
dc.description.abstract | Artificial Intelligence is becoming more common in our daily lives, from virtual assistants like Siri and Alexa to innovative technology in medical treatment, self-driving cars, and drones. AI has already transformed multiple fields, and the gaming industry is no exception. Its history dates back to the 1950s and 1960s when researchers began to explore the concept of intelligent machines. Since then, AI has become an integral part of almost every game. It is used to enhance gameplay, improve user experience, and even create more visually appealing game environments. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | algorithms | en_US |
dc.subject | game development | en_US |
dc.subject | limitations | en_US |
dc.subject | player experience | en_US |
dc.title | Playing with intelligence: AI and gaming | en_US |
dc.type | Article | en_US |
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