dc.contributor.advisor | KULEV, Mihail | |
dc.contributor.author | ȚURCANU, Victor | |
dc.date.accessioned | 2021-09-15T07:53:20Z | |
dc.date.available | 2021-09-15T07:53:20Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | ȚURCANU, Victor. “BIVI” – game for simulating the mechanical collisions. Cond. şt.: KULEV Mihail. In: Conferinţa Tehnico-ştiinţifică a Colaboratorilor, Doctoranzilor şi Studenţilor, Universitatea Tehnică a Moldovei, 15-23 noiembrie, 2013. Chişinău, 2014, vol. 1, pp. 157-159. ISBN 978-9975-45-310-3. ISBN 978-9975-45-311-0 (Vol.1). | en_US |
dc.identifier.isbn | 978-9975-45-310-3 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/16997 | |
dc.description.abstract | This is a game which simulates the plain mechanical collisions of the bodies according to their mass and shape. There are approached three kinds of collision: circle to circle, circle to rectangle and rectangle to rectangle collision. It has two difficulty levels. At the beginning of each level there are explained the rules and the changes in gameplay. The player uses its mouse in order to move the target. The application was performed using the Processing programming language. According to the problem solution, the program was divided into eight parts. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Tehnica UTM | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | computer game | en_US |
dc.subject | mechanics of rigid bodies | en_US |
dc.subject | plain collisions | en_US |
dc.subject | Processing programming language | en_US |
dc.title | “BIVI” – game for simulating the mechanical collisions | en_US |
dc.type | Article | en_US |
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