dc.contributor.author | CRAEVSCAIA, Valentina | |
dc.contributor.author | NOROC, Viorel | |
dc.contributor.author | STRATULAT, Petru | |
dc.contributor.author | FOROS, Valentin | |
dc.date.accessioned | 2022-08-09T09:35:45Z | |
dc.date.available | 2022-08-09T09:35:45Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | CRAEVSCAIA, Valentina, NOROC, Viorel, STRATULAT, Petru et al. The development of a domain specific language for storytelling management. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 29-31 martie 2022. Chișinău, 2022, vol. 1, pp. 289-292. ISBN 978-9975-45-828-3. ISBN 978-9975-45-829-0 (Vol.1). | en_US |
dc.identifier.isbn | 978-9975-45-828-3 | |
dc.identifier.isbn | 978-9975-45-829-0 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/20666 | |
dc.description.abstract | This article presents an approach to the video game development, that is currently a very labor-intensive endeavor. The main purpose of this scientific paper is to present the created Domain Specific Languages (DSL) for Storytelling Management that differ from other alternative tools through the states of the character. More specific depending on the feelings and behavior, different events will be triggered and the character will pass through diverse changes and simulations. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | video games | en_US |
dc.subject | domain specific languages | en_US |
dc.title | The development of a domain specific language for storytelling management | en_US |
dc.type | Article | en_US |
The following license files are associated with this item: