dc.contributor.author | BEŞLIU, Sergiu | |
dc.contributor.author | KULEV, Mihail | |
dc.date.accessioned | 2019-11-10T15:40:35Z | |
dc.date.available | 2019-11-10T15:40:35Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | BEŞLIU, Sergiu, KULEV, Mihail. Development of a game software using the “Processing” language. In: Microelectronics and Computer Science: proc. of the 7th intern. Conf., September 22-24, 2011. Chişinău, 2011, vol. 1, pp. 431-432. ISBN 978-9975-45-174-1. | en_US |
dc.identifier.isbn | 978-9975-45-174-1 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/6525 | |
dc.description.abstract | The game software was developed as a course work assignment in my “Data Structures and Algorithms” class using the “Processing” language and based upon the principles of Object-Oriented Programming. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Technical University of Moldova | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | games | en_US |
dc.subject | object-oriented programming | en_US |
dc.subject | processing | en_US |
dc.title | Development of a game software using the “Processing” language | en_US |
dc.type | Article | en_US |
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