dc.contributor.author | ŞCHIOPU, Andrei | |
dc.contributor.author | KULEV, Mihail | |
dc.date.accessioned | 2019-11-10T15:48:29Z | |
dc.date.available | 2019-11-10T15:48:29Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | ŞCHIOPU, Andrei, KULEV, Mihail. Game Development in C# Programming Language, using Microsoft XNA. In: Microelectronics and Computer Science: proc. of the 7th intern. Conf., September 22-24, 2011. Chişinău, 2011, vol. 1, pp. 435-436. ISBN 978-9975-45-174-1. | en_US |
dc.identifier.isbn | 978-9975-45-174-1 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/6527 | |
dc.description.abstract | The program was developed that would be able to initialize textures, fonts and sound effects, and that would be able to draw and update them while the program will be running, based on the inputs that would be read from keyboard, thus handling events. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Technical University of Moldova | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | algorithm flowchart | en_US |
dc.subject | object-oriented programming | en_US |
dc.title | Game Development in C# Programming Language, using Microsoft XNA | en_US |
dc.type | Article | en_US |
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