Abstract:
Photogrammetry, as a technique of deriving 3D spatial dimensions from multiple overlapping photographs taken at diffrent location, is an essential tool to produce 3D models through acquiring a 3D point cloud. It has became an essential tool for experts in various domains: cultural hertitage documentation, environmental planning, computer games. In this work, it will be described methods of acquiring 3D models and process of producing them for game technology with a use of the photogrammetry. It also aims to give an overview of possibilites and limitation of this method using low-priced or free-ware that can be applied. Aditionally, it presents a principle of combined application of laser scanning and photogrammetry.