dc.contributor.author | ZIĘBA, Aleksandra | |
dc.date.accessioned | 2019-03-13T09:59:33Z | |
dc.date.available | 2019-03-13T09:59:33Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | ZIĘBA, Aleksandra. Creating 3D models of game assets with the use of photogrammetry and low-cost equipment [Resursă electronică]. In: Conferința Tehnico-Științifică a Colaboratorilor, Doctoranzilor și Studenților, Universitatea Tehnică a Moldovei, 26-28 noiembrie, 2015. Chișinău, 2016, vol. 2, pp. 263-266. ISBN 978-9975-45-440-7. ISBN 978-9975-45-442-1 (Vol.2). | en_US |
dc.identifier.isbn | 978-9975-45-440-7 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/993 | |
dc.description | Resursă electronică | en_US |
dc.description.abstract | Photogrammetry, as a technique of deriving 3D spatial dimensions from multiple overlapping photographs taken at diffrent location, is an essential tool to produce 3D models through acquiring a 3D point cloud. It has became an essential tool for experts in various domains: cultural hertitage documentation, environmental planning, computer games. In this work, it will be described methods of acquiring 3D models and process of producing them for game technology with a use of the photogrammetry. It also aims to give an overview of possibilites and limitation of this method using low-priced or free-ware that can be applied. Aditionally, it presents a principle of combined application of laser scanning and photogrammetry. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | Tehnica UTM | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | 3D models | en_US |
dc.subject | photogrammetry | en_US |
dc.subject | games | en_US |
dc.subject | point cloud | en_US |
dc.title | Creating 3D models of game assets with the use of photogrammetry and low-cost equipment | en_US |
dc.type | Article | en_US |
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