dc.contributor.author | PĂPĂLUȚĂ, Vasile | |
dc.contributor.author | CAZACU, Constantin | |
dc.contributor.author | GHEORGHIȚĂ, Anastasia | |
dc.contributor.author | CERLAT, Pavel | |
dc.contributor.author | OLEDNIC, Diana | |
dc.date.accessioned | 2021-06-23T08:54:07Z | |
dc.date.available | 2021-06-23T08:54:07Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | PĂPĂLUȚĂ, Vasile, CAZACU, Constantin, GHEORGHIȚĂ, Anastasia, ș.a. Universal language for Finite State Machine definition. In: Conferinţa Tehnico-Ştiinţifică a Studenţilor, Masteranzilor şi Doctoranzilor, Universitatea Tehnică a Moldovei, 23-25 martie, 2021. Chişinău, 2021, vol. 1, pp. 192-195. ISBN 978-9975-45-699-9. | en_US |
dc.identifier.isbn | 978-9975-45-699-9 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/16175 | |
dc.description.abstract | This article is about a Domain Specific Language (DSL) called LOONA Language that has been developed to serve as a universal language for defining Finite State Machines (FSMs). This will serve as a universal guideline by which developers can create and implement their own state machines. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | Domain Specific Language | en_US |
dc.subject | Finite State Machine | en_US |
dc.subject | Syntax | en_US |
dc.subject | Grammar | en_US |
dc.subject | Python | en_US |
dc.title | Universal language for Finite State Machine definition | en_US |
dc.type | Article | en_US |
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