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Concept art as part of graphic design

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dc.contributor.author VESELKOVA, Taisa
dc.contributor.author PASHKEVYCH, Kalina
dc.date.accessioned 2021-06-28T08:34:58Z
dc.date.available 2021-06-28T08:34:58Z
dc.date.issued 2021
dc.identifier.citation VESELKOVA, Taisa, PASHKEVYCH, Kalina. Concept art as part of graphic design. In: Conferinţa Tehnico-Ştiinţifică a Studenţilor, Masteranzilor şi Doctoranzilor, Universitatea Tehnică a Moldovei, 23-25 martie, 2021. Chişinău, 2021, vol. 2, pp. 273-274. ISBN 978-9975-45-699-9. en_US
dc.identifier.isbn 978-9975-45-699-9
dc.identifier.uri http://repository.utm.md/handle/5014/16393
dc.description.abstract This article presents the results of research of the origins of concept art, as well as its use in modern computer games, films and cartoons. The classification and directions of concept development in graphic design products are considered en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject computer graphics (CG art) en_US
dc.subject concept art en_US
dc.subject promo art en_US
dc.subject character concept en_US
dc.subject environment concept en_US
dc.title Concept art as part of graphic design en_US
dc.type Article en_US


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