Abstract:
The fashion industry is one of the largest in the world and represents about 2% of the global Gross Domestic Product. Unfortunately, it is also one of the biggest polluters in the world, second only to oil. The immense damage to the environment is increasing with the development of this branch. Producing excess fibers and textiles, dyeing them using chemicals, making a large number of garments, and misusing textile waste all contribute to various forms of environmental pollution, including water, air, and soil pollution. Digital clothing is a means to minimize the negative impact of the fashion industry on the environment. It comes as an aid in the entire garment-making process and provides sustainable solutions. This article analyzes the techniques for diversifying patchwork clothing, leather mosaic, and wooden textiles and presents the stages of making these techniques, using CLO3D software tools. The purpose of the conducted research consists of the general knowledge of the field of 3D prototyping and the more in-depth knowledge of the stages of virtual elaboration of some techniques used in the diversification of clothing products. The theoretical study carried out allows the systematization of the information related to the patchwork, leather mosaic, and wooden textiles techniques, which will allow the identification of the working steps in the creation of the virtual prototype.