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Common mistakes game developers make

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dc.contributor.advisor PROZOR-BARBALAT, Liliana
dc.contributor.author RUCICA, Ilia
dc.date.accessioned 2024-10-29T14:22:00Z
dc.date.available 2024-10-29T14:22:00Z
dc.date.issued 2024
dc.identifier.citation RUCICA, Ilia. Common mistakes game developers make. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2264-2266. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). en_US
dc.identifier.isbn 978-9975-64-458-7
dc.identifier.isbn 978-9975-64-462-4
dc.identifier.uri http://repository.utm.md/handle/5014/28408
dc.description.abstract This article informs us about the most common mistakes made by the game developers and provides some solutions to avoid them. It highlights the importance of project planning and the need of a good game design document. Additionally, it explains the significance of creating prototypes to understand the core mechanics and gameplay before full development. The article, also, shows the importance of player feedback and playtesting in finding and fixing different gaps. It dives into the critical aspect of crafting a good gameplay loop and highlights how the gameplay loop serves as the reason players return to the game repeatedly. Using examples as No Man's Sky, it shows how a lack of depth can lead to a big failure. The work also showcases the successful examples, such as: Doom and Mario, where well-designed core loops keep players hooked. It emphasizes the importance that the foundation mechanics and interactions are enjoyable as they form the repeated gameplay experience. en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.relation.ispartofseries Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4;
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject development pitfalls en_US
dc.subject project planning en_US
dc.subject prototype and feedback en_US
dc.title Common mistakes game developers make en_US
dc.type Article en_US


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