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Visual Programming – the benefits of technology in the video game creation for non-programmers, its challenges, myths, and why it should be standardized

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dc.contributor.advisor PROZOR-BARBALAT, Liliana
dc.contributor.author CODJEBAȘ, David
dc.date.accessioned 2024-10-29T14:27:08Z
dc.date.available 2024-10-29T14:27:08Z
dc.date.issued 2024
dc.identifier.citation CODJEBAȘ, David. Visual Programming – the benefits of technology in the video game creation for non-programmers, its challenges, myths, and why it should be standardized. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2267-2273. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). en_US
dc.identifier.isbn 978-9975-64-458-7
dc.identifier.isbn 978-9975-64-462-4
dc.identifier.uri http://repository.utm.md/handle/5014/28409
dc.description.abstract This paper explores the realm of visual programming in the creation of video games, shedding light on its benefits for non-programmers and designers, addressing challenges, dispelling myths, and advocating for its standardization. The article delves into the significance of Visual Programming Languages (VPLs) and their impact on the digital product market, particularly within the context of video game development. After providing a brief overview of what Visual Programming Language entails, its historical roots, the evolution of programming as a whole, it’s rising popularity among game and level designers, and its applications withing the development of both big and indie game projects, it will further explore the role of VPLs in education and the development of logical thinking and nurturing interest in programming among children. Additionally, the article will analyze the success of Unreal Engine’s Blueprint system, and compare its performance against traditional code, highlighting performance concerns and projecting a future of technology adoption for the game development industry. en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.relation.ispartofseries Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4;
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject blueprint system en_US
dc.subject designer tools en_US
dc.subject digital product development en_US
dc.title Visual Programming – the benefits of technology in the video game creation for non-programmers, its challenges, myths, and why it should be standardized en_US
dc.type Article en_US


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