dc.contributor.advisor | PROZOR-BARBALAT, Liliana | |
dc.contributor.author | GHITINOV, Arsen | |
dc.date.accessioned | 2024-10-29T14:39:09Z | |
dc.date.available | 2024-10-29T14:39:09Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | GHITINOV, Arsen. Beyond the pixels: the art and science of game design. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2282-2285. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). | en_US |
dc.identifier.isbn | 978-9975-64-458-7 | |
dc.identifier.isbn | 978-9975-64-462-4 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/28412 | |
dc.description.abstract | According to this paper, the wonderful world of game design lies beneath the captivating graphics and immersive stories. It explores the fundamental principles that bring games to life. We unpack the MDA framework: mechanics, dynamics, and aesthetics – any game’s building blocks. Mechanics are simple rules which govern the game play, while dynamics represents the emergent interactions from these rules leading to unique player experiences. Aesthetics includes visual design, sound and narrative; all of which make players feel as if they are part of a game. Next, it takes a look at the design process which is basically an odyssey from concept into polished product. Concept development, where the core gameplay and the target audience are defined, is among the highlighted stages. Prototyping allows quick iterations that test out the mechanics and refine the game’s core loop. Production brings a game world alive with art assets, sound design and programming. A smooth and engaging experience can only be maintained through rigorous testing and player feedback. Lastly, we see how this abstract uncovers the ever-changing landscape of game designs today by looking at various scenarios such as virtual reality collapse of boundaries between real-life experiences and virtual worlds or gamification cases using challenges in non-game contexts. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.relation.ispartofseries | Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4; | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | mechanics | en_US |
dc.subject | dynamics | en_US |
dc.subject | prototyping | en_US |
dc.title | Beyond the pixels: the art and science of game design | en_US |
dc.type | Article | en_US |
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