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From pixels to play: mastering the art of game design

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dc.contributor.author VLADCO, Cristian
dc.date.accessioned 2024-10-31T12:31:24Z
dc.date.available 2024-10-31T12:31:24Z
dc.date.issued 2024
dc.identifier.citation VLADCO, Cristian. From pixels to play: mastering the art of game design. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2337-2339. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). en_US
dc.identifier.isbn 978-9975-64-458-7
dc.identifier.isbn 978-9975-64-462-4
dc.identifier.uri http://repository.utm.md/handle/5014/28437
dc.description.abstract This paper is about video game designers who make the most important parts of video games including characters, objectives, enemies, levels and settings, and fix the story. Game design is a team work because it involves a lot of knowledge, skills and work. Game designers also interact with talented professionals around the world which make games more likely to become popular. In a world where one's imagination is limitless and the variety of digital devices offers countless choices, the game designing profession is the architect of the fantasies that provides the players with a really immerse experience. Game design, in this sense, is akin to the creation of a world from zero, where all the pixels, mechanics and narrative threads stitch together, forming the cloth of interactive gameplay. And game design is not just for the sake of amusement, it is also for experimenting, coming up with new concepts and teamwork. It's like gemming science with art, where how things look intersects with how they function, followed by the player having the best experience possible. Designers go on prototyping and restarting the process to make sure every game element feels perfect. en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.relation.ispartofseries Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4;
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject picture elements en_US
dc.subject settings en_US
dc.subject digital devices en_US
dc.title From pixels to play: mastering the art of game design en_US
dc.type Article en_US


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