dc.contributor.author | VLADCO, Cristian | |
dc.date.accessioned | 2024-10-31T12:31:24Z | |
dc.date.available | 2024-10-31T12:31:24Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | VLADCO, Cristian. From pixels to play: mastering the art of game design. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2337-2339. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). | en_US |
dc.identifier.isbn | 978-9975-64-458-7 | |
dc.identifier.isbn | 978-9975-64-462-4 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/28437 | |
dc.description.abstract | This paper is about video game designers who make the most important parts of video games including characters, objectives, enemies, levels and settings, and fix the story. Game design is a team work because it involves a lot of knowledge, skills and work. Game designers also interact with talented professionals around the world which make games more likely to become popular. In a world where one's imagination is limitless and the variety of digital devices offers countless choices, the game designing profession is the architect of the fantasies that provides the players with a really immerse experience. Game design, in this sense, is akin to the creation of a world from zero, where all the pixels, mechanics and narrative threads stitch together, forming the cloth of interactive gameplay. And game design is not just for the sake of amusement, it is also for experimenting, coming up with new concepts and teamwork. It's like gemming science with art, where how things look intersects with how they function, followed by the player having the best experience possible. Designers go on prototyping and restarting the process to make sure every game element feels perfect. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.relation.ispartofseries | Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4; | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | picture elements | en_US |
dc.subject | settings | en_US |
dc.subject | digital devices | en_US |
dc.title | From pixels to play: mastering the art of game design | en_US |
dc.type | Article | en_US |
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