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Development of a game software using the “Processing” language

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dc.contributor.author BEŞLIU, Sergiu
dc.contributor.author KULEV, Mihail
dc.date.accessioned 2019-11-10T15:40:35Z
dc.date.available 2019-11-10T15:40:35Z
dc.date.issued 2011
dc.identifier.citation BEŞLIU, Sergiu, KULEV, Mihail. Development of a game software using the “Processing” language. In: Microelectronics and Computer Science: proc. of the 7th intern. Conf., September 22-24, 2011. Chişinău, 2011, vol. 1, pp. 431-432. ISBN 978-9975-45-174-1. en_US
dc.identifier.isbn 978-9975-45-174-1
dc.identifier.uri http://repository.utm.md/handle/5014/6525
dc.description.abstract The game software was developed as a course work assignment in my “Data Structures and Algorithms” class using the “Processing” language and based upon the principles of Object-Oriented Programming. en_US
dc.language.iso en en_US
dc.publisher Technical University of Moldova en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject games en_US
dc.subject object-oriented programming en_US
dc.subject processing en_US
dc.title Development of a game software using the “Processing” language en_US
dc.type Article en_US


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