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Cultural Heritage Digitisation Using Game with a Purpose

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dc.contributor.author LUCA, Maria
dc.contributor.author BOBICEV, Victoria
dc.date.accessioned 2022-04-13T06:36:34Z
dc.date.available 2022-04-13T06:36:34Z
dc.date.issued 2021
dc.identifier.citation LUCA, Maria, BOBICEV, Victoria. Cultural Heritage Digitisation Using Game with a Purpose. In: International Conference on Electronics, Communications and Computing: proc. IC ECCO, 21-22 Oct. 2021, Chişinău. Republica Moldova, 2021, pp. 174-177. ISBN 978-9975-4264-8-0. en_US
dc.identifier.isbn 978-9975-4264-8-0
dc.identifier.uri https://doi.org/10.52326/ic-ecco.2021/CS.03
dc.identifier.uri http://repository.utm.md/handle/5014/20093
dc.description.abstract The digitisation of cultural heritage is a priority area in the European Union. This task require a close collaboration between researchers in humanities and computer scientists. The paper presents our effort to create a a training set of recognized handwritten text. To this mean we propose an online game with a purpose (GWAP). This is a human-based computing technique in which some stages of a computational process are transmitted to humans in a form of an online game. The input of the game is a line of handwritten text and the user have to type in its transcription. We investigated how to make this in an attractive and enthralling way in order to involve more users and obtain a large set of transcribed texts. en_US
dc.language.iso en en_US
dc.publisher Technical University of Moldova en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject cultural heritage digitisation en_US
dc.subject manuscript recognition en_US
dc.subject training games en_US
dc.title Cultural Heritage Digitisation Using Game with a Purpose en_US
dc.type Article en_US


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  • 2021
    Proceedings of the 11th IC|ECCO; October 21-22, 2021

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Attribution-NonCommercial-NoDerivs 3.0 United States Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States

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